“Iron Harvest” is a real-time strategy game developed by King Art Games and released in 2020. Set in an alternate post-World War I timeline, the game is deeply influenced by the 1920+ universe created by Polish artist Jakub Różalski. This alternate reality blends the pastoral beauty of early 20th-century Europe with imposing, steampunk-inspired mechs and technology, presenting a unique twist on the RTS genre that emphasizes tactical combat and storytelling.
Alternate History Setting and Narrative
“Iron Harvest” takes place in the aftermath of World War I in an alternate history where nations have developed towering mechs that shaped combat and daily life. The game focuses on three primary factions: Polania, Saxony, and Rusviet, each with its distinct cultural background, storyline, and mechanical units. The narratives delve into themes of loyalty, the human cost of war, and the pursuit of power, giving depth to the strategic gameplay with a strong, character-driven storyline.
Gameplay Mechanics
The core gameplay of “Iron Harvest” is structured around classic real-time strategy elements, where resource management, base building, and strategic combat are key. Players must gather resources like iron and oil to build their bases, create various military units, and develop technology. Unlike many RTS games that lean heavily on fast-paced micro-managements, “Iron Harvest” places a heavier emphasis on strategic planning and unit positioning, with terrain and cover playing significant roles in the outcomes of battles.
Mechs—the game’s standout feature—are central to combat. These range from smaller exoskeleton suits to massive war machines that can turn the tide of battle. Each unit type has strengths and weaknesses, and players must combine these effectively to counter enemy strategies.
Single-Player Campaign and Multiplayer Modes
“Iron Harvest” offers a robust single-player campaign with over 20 missions spread across the three factions. Each campaign provides insights into the faction’s perspective and motivations, enriched by cinematic cutscenes that enhance the game’s narrative depth. The campaigns are designed not only to challenge the player’s tactical skills but also to pull them into the world’s lore and the personal stories of its characters.
The game also supports competitive and cooperative multiplayer modes, including skirmishes and ranked matches, allowing players to test their strategies against others. Multiplayer battles can be intense, with the need to adapt quickly to the dynamic battlefield conditions and opponent tactics.
Visuals and Artistic Style
Visually, “Iron Harvest” is striking, utilizing a gritty, realistic style that captures the early 20th-century landscape, now altered by the presence of advanced technology. The designs of the mechs are particularly noteworthy, inspired by Różalski’s artwork, combining rustic agricultural motifs with industrial military design.
Conclusion
“Iron Harvest” is a compelling entry in the RTS genre, offering a fresh narrative perspective combined with solid, tactical gameplay. Its alternate history setting, detailed story campaigns, and the strategic depth of its combat make it a standout title. For fans of strategy games and alternate histories, “Iron Harvest” provides a deeply engaging experience that both challenges the mind and captivates the imagination through its rich, war-torn world.